AI Insights · Timothy · October 2021
Top 5 Shooter Games Performance in Poland - Q3 2021
In Q3 2021, the top shooter games in Poland showcased varying trends in downloads, revenue, and active users, with some apps experiencing notable peaks and declines.
During the third quarter of 2021, the top 5 shooter games in Poland displayed diverse performance trends across downloads, revenue, and active users. Here’s a closer look at the data from Sensor Tower:
Elemental Master by SUPERSONIC STUDIOS LTD had a noticeable spike in weekly downloads, peaking at 36K in mid-July. However, downloads gradually declined, settling at around 4K by the end of September. Weekly active users followed a similar pattern, starting from 2K in late June and reaching a peak of 54K in mid-July before decreasing to approximately 8K by the end of the quarter. Despite high engagement, the app saw minimal revenue, with a brief peak of $4 in late July.
Zooba: Zoo Battle Royale Games from Wildlife Studios experienced steady weekly revenue growth, reaching around $2.1K in early August before a slight dip and stabilizing at around $1.6K by the end of September. Downloads were relatively stable, fluctuating between 4K and 8K. Active users saw a gradual decline from 81K at the end of June to 57K by late September.
Epic Prankster: Hide and shoot by HOMA GAMES had a consistent revenue trend, maintaining around $50 to $90 weekly. The game’s downloads showed a peak of 9.9K in mid-July, followed by a gradual decline to around 3.5K by the end of the quarter. Active users mirrored this trend, starting at 13K in late June, peaking at 19K in mid-July, and then stabilizing around 9K in September.
Mech Arena - Shooting Game by Plarium Global Ltd saw a significant increase in weekly revenue, peaking at $2.5K by the end of September. Weekly downloads started strong with 17K in mid-August but dropped to around 5K by the end of September. Active users showed a notable increase from 7K in early August to 23K in late August, before stabilizing around 15K towards the end of the quarter.
World of Tanks Blitz™ by WARGAMING Group Limited maintained robust weekly revenue, peaking at $20.7K in early September. Weekly downloads were relatively stable, ranging from 3.5K to 6.3K. Active users remained high throughout the quarter, starting at 114K in late June, peaking at 124K in mid-September, and ending the quarter at 120K.
For more detailed insights and comprehensive data, visit Sensor Tower.